test(cua): locate Blender editor independently of Retina units
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@@ -164,12 +164,11 @@ def exercise(args, artifacts, transcript, summary):
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raise AssertionError("Expected one owned Blender document window: " + json.dumps(windows))
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time.sleep(0.025)
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# Blender reports bottom-left editor coordinates. A central point has
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# margin for the title bar; the received click must confirm it landed
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# inside the actual Text Editor region before keyboard assertions start.
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region, viewport = initial["region"], initial["window"]
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x = (region["x"] + region["width"] / 2) / viewport["width"] * window["bounds"]["width"]
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y = (1 - (region["y"] + region["height"] / 2) / viewport["height"]) * window["bounds"]["height"]
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# Blender region coordinates can be Retina backing pixels while native
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# bounds use macOS points. Choose inside the fixture's large left editor;
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# the received Blender event independently verifies the actual region.
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x = window["bounds"]["width"] / 3
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y = window["bounds"]["height"] / 2
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before_click = initial["event_sequence"]
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call("click", {**owner, "windowId": window["windowId"], "x": x, "y": y})
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