v0.4.69: PNG boot-menu background (iPXE built from source), NFS AUTH_SYS, FleetDM logo
Three things, headlined by the long-blocked graphical PXE menu.
## 1. Graphical PXE boot background — the iVentoy feature, finally
iVentoy paints a PNG background on the PXE screen using stock iPXE
built with CONSOLE_FRAMEBUFFER + IMAGE_PNG + CONSOLE_CMD; the public
iPXE binaries omit those, so `console --picture` is a no-op on them.
We now build our own iPXE from upstream with that thin config delta
(deploy/ipxe/local/{general,console}.h).
The 8-release blocker was cc1 segfaulting when an amd64 gcc ran under
QEMU emulation on the arm64 build host. Fix: a new `ipxe-build`
Dockerfile stage pinned to $BUILDPLATFORM (native arch — no emulation)
that cross-compiles x86_64 iPXE with CROSS_COMPILE=x86_64-linux-gnu-.
The compiler runs native and emits x86_64. Validated end-to-end:
png.o + fbcon.o + pixbuf.o all compile and link (confirmed via the
linked-ELF symbol table, not just strings), ~112s, no segfault. Host
tools needed libc6-dev (dropped by --no-install-recommends; without
it the native host compile falls through to iPXE's freestanding
headers and dies on bits/stdint.h — fixed).
Server side:
- pxe_logo.rs is now a full-screen background compositor: a dark field
(matching the WebUI theme) with the operator's uploaded logo across
the top, or — with no upload — a default OpenPXE rainbow disc drawn
with pure pixel math (no font/SVG deps). Always 1024x768 (iPXE
doesn't scale; this is the universal mode). WebP/JPEG/GIF/PNG in,
PNG out (iPXE only eats PNG).
- /branding/pxe-logo always returns a PNG now (default when no logo,
default when SVG) so the menu always has a background.
- render_menu uses `console --picture … --top 290 || console`: paints
the background and reserves the logo band on PNG-capable binaries
(x86_64 UEFI), cleanly falls back to text on the others. The ASCII
wordmark is GONE.
Only x86_64 UEFI is built from source (host-arch-agnostic cross build);
BIOS/i386/arm64 keep upstream-fetched no-PNG binaries + text fallback.
Modern clients are overwhelmingly x86_64 UEFI.
## 2. NFS AUTH_SYS credential — fixes NFS3ERR_ACCES
v0.4.68's privileged-port fix got past MNT3ERR_ACCES (mount); operators
then hit NFS3ERR_ACCES on READDIR because nfs3_client defaults to
AUTH_NONE and virtually every server exports sec=sys. We now present an
AUTH_UNIX credential (uid 0 / gid 0): no_root_squash servers treat us
as root, root_squash servers map us to anon which reads any
world-readable ISO share. Kept fixed (no UI knob) to stay dead-simple.
Hint updated: a remaining NFS3ERR_ACCES is now a server-side
permission/squash issue, not IP/auth-flavor.
## 3. FleetDM-style full-width logo (top-left)
When a custom logo is uploaded the sidebar header drops the bundled
mark + "OpenPXE" wordmark and lets the logo span the header
(left-aligned, capped 200x50, contain). Rendered server-side via a
brand-class in index_html (has_custom_logo) so there's no flash of the
default. The bundled-default case is unchanged.
Tests: 164 passing. clippy -D warnings clean. iPXE build stage
validated in isolation before the full image build.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
2f12a2ae84
commit
1eb41288c3
+58
-56
@@ -215,6 +215,7 @@ async fn index(State(state): State<AppState>) -> Response {
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&state.public_base_url,
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env!("CARGO_PKG_VERSION"),
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state.branding.logo_rev(),
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state.branding.has_logo(),
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);
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(
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[
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@@ -318,74 +319,75 @@ async fn ui_logo(State(state): State<AppState>) -> Response {
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.into_response()
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}
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/// v0.4.61: PXE menu logo composed for the iPXE `console --picture`
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/// call. The operator can upload any raster image (PNG / JPEG / WebP /
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/// GIF) of any aspect ratio; this handler decodes it, draws it
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/// centered-top onto a fixed 1024×768 canvas, and returns PNG bytes.
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/// That gives the same look as iVentoy regardless of what the operator
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/// uploaded — a portrait logo, a wide wordmark, a square monogram all
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/// land in the same place on the boot screen.
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/// PXE boot-menu background, composed for the iPXE `console --picture`
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/// call. Returns a full-screen 1024×768 PNG: a dark field with the
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/// operator's uploaded logo across the top, or — when no logo is set —
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/// a default OpenPXE mark on the same dark field. Either way the
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/// endpoint *always* returns a valid PNG so the menu's `console
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/// --picture` paints a real background instead of falling through to
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/// bare text (v0.4.69 — replaces the old ASCII wordmark).
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///
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/// SVG uploads still 404 here — iPXE can't rasterize SVG, and rather
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/// than haul in `resvg` we ask the operator to provide a raster when
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/// they want a custom PXE-side logo. (The WebUI keeps using the SVG.)
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/// Any raster the operator uploads (PNG / JPEG / WebP / GIF) is decoded
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/// and transcoded to PNG here, since iPXE only consumes PNG. SVG
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/// uploads can't be rasterized without hauling in `resvg`, so an SVG
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/// brand mark falls back to the *default* background for the PXE screen
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/// (the WebUI still renders the SVG natively in the top-left).
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async fn ui_pxe_logo(State(state): State<AppState>) -> Response {
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let Some(path) = state.branding.logo_path() else {
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return (StatusCode::NOT_FOUND, "no custom logo configured").into_response();
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// Resolve the operator's raster upload, if any and if it's a format
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// iPXE/our compositor can consume. SVG (or a missing/unreadable
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// file) yields `None`, which composes the default background.
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let raster: Option<Vec<u8>> = match (state.branding.logo_path(), state.branding.logo_mime()) {
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(Some(path), Some(mime)) if mime != "image/svg+xml" => {
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tokio::fs::read(&path).await.ok()
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}
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_ => None,
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};
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let Some(mime) = state.branding.logo_mime() else {
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return (StatusCode::NOT_FOUND, "no mime recorded").into_response();
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};
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if mime == "image/svg+xml" {
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return (
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StatusCode::NOT_FOUND,
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"operator-uploaded logo is SVG; PXE menu requires a raster (PNG / JPEG / WebP / GIF)",
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)
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.into_response();
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}
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let bytes = match tokio::fs::read(&path).await {
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Ok(b) => b,
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let composed = match tokio::task::spawn_blocking(move || {
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openpxe_iso_store::pxe_logo::compose_pxe_background(raster.as_deref())
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})
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.await
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{
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Ok(Ok(png)) => png,
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Ok(Err(e)) => {
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// A decode failure on the operator's upload shouldn't blank
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// the boot screen — fall back to the default background.
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tracing::warn!(
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target: "openpxe::http::branding",
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error = %e, "PXE background compose failed on upload; using default"
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);
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match tokio::task::spawn_blocking(|| {
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openpxe_iso_store::pxe_logo::compose_pxe_background(None)
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})
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.await
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{
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Ok(Ok(png)) => png,
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_ => {
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return (
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StatusCode::INTERNAL_SERVER_ERROR,
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"failed to compose PXE background",
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)
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.into_response();
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}
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}
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}
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Err(e) => {
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return (
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StatusCode::NOT_FOUND,
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format!("custom logo unreadable: {e}"),
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StatusCode::INTERNAL_SERVER_ERROR,
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format!("pxe-background task failed: {e}"),
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)
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.into_response();
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}
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};
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// Compose to a fixed 1024×768 PNG so the PXE menu paints the logo
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// centered-top regardless of the operator's source dimensions. The
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// `image` crate is pure-Rust + sync; offload to a blocking task
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// because Lanczos resampling on a 4K source can take tens of
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// milliseconds and we don't want to block the executor.
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let composed =
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match tokio::task::spawn_blocking(move || openpxe_iso_store::pxe_logo::compose_pxe_logo(&bytes))
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.await
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{
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Ok(Ok(png)) => png,
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Ok(Err(e)) => {
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tracing::warn!(
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target: "openpxe::http::branding",
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error = %e, "failed to compose PXE logo PNG"
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);
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return (
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StatusCode::INTERNAL_SERVER_ERROR,
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format!("failed to compose PXE logo: {e}"),
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)
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.into_response();
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}
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Err(e) => {
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return (
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StatusCode::INTERNAL_SERVER_ERROR,
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format!("pxe-logo task failed: {e}"),
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)
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.into_response();
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}
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};
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(
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[
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(header::CONTENT_TYPE, HeaderValue::from_static("image/png")),
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(header::CACHE_CONTROL, ASSET_CACHE_CONTROL),
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// No-cache so a freshly uploaded logo paints on the next
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// boot without a stale composite lingering.
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(
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header::CACHE_CONTROL,
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HeaderValue::from_static("no-cache, max-age=0"),
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),
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],
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composed,
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)
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@@ -30,14 +30,15 @@ use std::fmt::Write as _;
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/// Top-level OpenPXE boot menu. Serialized identically for BIOS and UEFI
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/// clients because iPXE normalises the menu primitives across firmwares.
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///
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/// v0.4.6: rendered with an iVentoy-style polished frame — centered
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/// OpenPXE wordmark banner at the top (ASCII so every iPXE build can
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/// paint it), a footer carrying version + arch + firmware kind, and an
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/// optional `console --picture` directive that paints the operator's
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/// uploaded raster logo on top when the iPXE binary on the wire was
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/// built with PNG support. The ASCII banner is always rendered so
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/// even when the picture call no-ops the screen still reads as
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/// "OpenPXE — here is the menu" rather than a featureless box.
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/// v0.4.69: rendered with an iVentoy-style graphical frame — a
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/// `console --picture` directive paints a full-screen PNG background
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/// (the operator's uploaded logo on a dark field, or the default
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/// OpenPXE mark) with the menu text overlaid below a reserved top
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/// margin, plus a footer carrying version + arch + firmware kind. On
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/// iPXE binaries built with `IMAGE_PNG` + `CONSOLE_FRAMEBUFFER` (our
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/// x86_64 UEFI binaries, compiled from source) the background paints;
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/// on binaries without PNG support the `|| console` fallback yields a
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/// clean text menu. The old ASCII wordmark has been removed.
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#[must_use]
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pub fn render_menu(isos: &[IsoMeta], settings: &Settings, base_url: &str) -> String {
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let mut s = String::new();
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@@ -56,14 +57,20 @@ pub fn render_menu(isos: &[IsoMeta], settings: &Settings, base_url: &str) -> Str
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let _ = writeln!(s, "set base-url {base}");
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let _ = writeln!(s, "set esc:hex 1b");
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let _ = writeln!(s, "set cls ${{esc:string}}[2J");
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// v0.4.6: best-effort graphics console with the operator-uploaded
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// raster logo. Falls back to plain text console on iPXE builds
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// without PNG support — the `||` chain keeps a parse-clean
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// single-statement form so even the strictest iPXE parsers accept
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// it. The `console` reset at the end re-syncs the menu output.
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// v0.4.69: graphical background. `/branding/pxe-logo` always
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// returns a full-screen 1024×768 PNG now — the operator's logo on a
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// dark field, or a default OpenPXE mark when none is uploaded. The
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// `--top 290` reserves the top band (where the logo paints) so the
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// menu text lands below it. On an iPXE build *with* `IMAGE_PNG` +
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// `CONSOLE_FRAMEBUFFER` (our x86_64 UEFI binaries, built from source
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// — see deploy/docker/Dockerfile) this paints the background and
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// overlays the menu. On a build *without* PNG support (the fetched
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// BIOS/i386/arm64 binaries) the whole `console --picture …` command
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// fails and the `|| console` resets to a clean full-screen text
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// menu. Either way there's no ASCII placeholder anymore.
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let _ = writeln!(
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s,
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"console --picture {base}/branding/pxe-logo || console"
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"console --picture {base}/branding/pxe-logo --top 290 || console"
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);
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// Map iPXE's ${{buildarch}} + ${{platform}} into the human form the
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// user asked for (e.g. "x86 BIOS", "x86_64 UEFI", "arm64 UEFI").
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@@ -77,19 +84,8 @@ pub fn render_menu(isos: &[IsoMeta], settings: &Settings, base_url: &str) -> Str
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);
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let _ = writeln!(s, ":menu");
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let _ = writeln!(s, "menu OpenPXE - network boot menu");
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// ASCII OpenPXE wordmark. Works on every iPXE build, including
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// the boot.ipxe.org pre-builds we ship (which omit `IMAGE_PNG`,
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// so `console --picture` paints nothing). When the queued iPXE
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// source-build lands and the operator's uploaded raster actually
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// paints via `console --picture`, this banner can be retired in
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// favour of the real image. The compositor at
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// /branding/pxe-logo is already wired and waiting.
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let _ = writeln!(s, "item --gap");
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let _ = writeln!(s, "item --gap -- ___ ___ __ __ ___");
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let _ = writeln!(s, "item --gap -- / _ \\ _ __ ___ _ _ | _ \\ \\/ / | __|");
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let _ = writeln!(s, "item --gap -- | (_) | '_ \\/ -_) ' \\ | _/ \\ / | _|");
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let _ = writeln!(s, "item --gap -- \\___/| .__/\\___|_||_| |_| /_/\\_\\ |___|");
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let _ = writeln!(s, "item --gap -- |_|");
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// v0.4.69: the ASCII wordmark is gone — the graphical background
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// (set via `console --picture` above) carries the branding now.
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let _ = writeln!(s, "item --gap");
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let _ = writeln!(
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s,
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@@ -631,27 +627,29 @@ mod password_tests {
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#[test]
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fn top_menu_has_polished_branding_and_arch_footer() {
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// v0.4.6 polish + v0.4.62 stability fixes: the menu emits a
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// `console --picture` line that PNG-capable iPXE builds will
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// honour (queued for a follow-up release once we can rebuild
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// iPXE from source on native x86_64 hardware), an ASCII
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// OpenPXE wordmark that works on every iPXE build (including
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// the boot.ipxe.org pre-builds we currently ship), and a
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// single-line footer carrying the OpenPXE version + arch.
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// v0.4.69: the menu emits a `console --picture` line that paints
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// a full-screen PNG background (the operator's logo, or the
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// default OpenPXE mark) reserving a top margin for it, then
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// falls back to a clean text console on iPXE builds without PNG
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// support. The ASCII wordmark is gone — the graphical
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// background carries the branding now. A single-line footer
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// still carries the OpenPXE version + arch.
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let settings = Settings::default();
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let s = render_menu(&[], &settings, "http://10.0.0.5");
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assert!(
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s.contains("console --picture http://10.0.0.5/branding/pxe-logo"),
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"missing console --picture line:\n{s}"
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);
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// The picture call reserves a top margin for the logo band.
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assert!(s.contains("--top 290"), "missing --top margin:\n{s}");
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// Picture-or-text-console must be a single statement so older
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// iPXE parsers don't choke on the chain.
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assert!(s.contains("|| console"), "missing graceful fallback:\n{s}");
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// ASCII wordmark — paints on every iPXE build regardless of
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// PNG support.
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// The ASCII wordmark must be GONE — its removal is the whole
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// point of v0.4.69's graphical background.
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assert!(
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s.contains("___ ___ __ __ ___"),
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"ASCII banner missing first row:\n{s}"
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!s.contains("___ ___ __ __ ___"),
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"ASCII banner should have been removed:\n{s}"
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);
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// Footer with version + arch interpolation. The version comes
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// from CARGO_PKG_VERSION at compile time.
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@@ -1832,13 +1832,39 @@ async fn docs_lists_new_v0_4_5_endpoints() {
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// ─── v0.4.6: PXE logo endpoint ────────────────────────────────────────────
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#[tokio::test]
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async fn pxe_logo_404_when_no_custom_logo_configured() {
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async fn pxe_background_serves_default_when_no_custom_logo() {
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// v0.4.69: the endpoint always returns a full-screen PNG background
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// now — when no custom logo is configured it composes the default
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// OpenPXE mark on a dark field rather than 404ing. This is what lets
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// the PXE menu's `console --picture` paint a real background instead
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// of falling back to the (now-removed) ASCII placeholder.
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let (state, _dir) = build_state().await;
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let app = build_router(state);
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let (s, body) = get(&app, "/branding/pxe-logo").await;
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assert_eq!(s, StatusCode::NOT_FOUND);
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let text = std::str::from_utf8(&body).unwrap();
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assert!(text.contains("no custom logo"), "got: {text}");
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let res = app
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.clone()
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.oneshot(
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Request::builder()
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.uri("/branding/pxe-logo")
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.body(Body::empty())
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.unwrap(),
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)
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.await
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.unwrap();
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assert_eq!(res.status(), StatusCode::OK);
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assert_eq!(
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res.headers()
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.get(axum::http::header::CONTENT_TYPE)
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.unwrap()
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.to_str()
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.unwrap(),
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"image/png"
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);
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let body = axum::body::to_bytes(res.into_body(), usize::MAX)
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.await
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.unwrap();
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assert!(body.starts_with(b"\x89PNG"), "default background not a PNG");
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let width = u32::from_be_bytes([body[16], body[17], body[18], body[19]]);
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assert_eq!(width, 1024, "default background should be 1024 wide");
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}
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/// Build a tiny valid PNG via the `image` crate. The v0.4.61 PXE-logo
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@@ -1857,10 +1883,11 @@ fn tiny_png() -> Vec<u8> {
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}
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#[tokio::test]
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async fn pxe_logo_404_when_uploaded_logo_is_svg() {
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// iPXE can't rasterize SVG, so an SVG upload deliberately doesn't
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// light up the PXE menu's `console --picture` overlay — the menu
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// simply paints without a logo.
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async fn pxe_background_falls_back_to_default_for_svg_upload() {
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// iPXE can't rasterize SVG, so an SVG upload doesn't paint as the
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// PXE background — but v0.4.69 still returns the *default* OpenPXE
|
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// background PNG (not a 404) so the boot screen stays graphical.
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// The WebUI top-left continues to render the SVG natively.
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let (state, _dir) = build_state().await;
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state
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.branding
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@@ -1871,10 +1898,23 @@ async fn pxe_logo_404_when_uploaded_logo_is_svg() {
|
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)
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.unwrap();
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let app = build_router(state);
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let (s, body) = get(&app, "/branding/pxe-logo").await;
|
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assert_eq!(s, StatusCode::NOT_FOUND);
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let text = std::str::from_utf8(&body).unwrap();
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assert!(text.contains("SVG"), "got: {text}");
|
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let res = app
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.clone()
|
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.oneshot(
|
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Request::builder()
|
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.uri("/branding/pxe-logo")
|
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.body(Body::empty())
|
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.unwrap(),
|
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)
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.await
|
||||
.unwrap();
|
||||
assert_eq!(res.status(), StatusCode::OK);
|
||||
let body = axum::body::to_bytes(res.into_body(), usize::MAX)
|
||||
.await
|
||||
.unwrap();
|
||||
assert!(body.starts_with(b"\x89PNG"), "should serve default PNG for SVG");
|
||||
let width = u32::from_be_bytes([body[16], body[17], body[18], body[19]]);
|
||||
assert_eq!(width, 1024);
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
|
||||
@@ -66,6 +66,7 @@ use nfs3_types::nfs3::{
|
||||
self as nfs3, diropargs3, entry3, filename3, nfs_fh3, GETATTR3args, LOOKUP3args,
|
||||
Nfs3Result, READ3args, READDIR3args,
|
||||
};
|
||||
use nfs3_types::rpc::{auth_unix, opaque_auth};
|
||||
use nfs3_types::xdr_codec::Opaque;
|
||||
use openpxe_core::{Error, Result};
|
||||
use parking_lot::Mutex;
|
||||
@@ -741,9 +742,28 @@ async fn connect_once(
|
||||
nfs3_client::Nfs3Connection<nfs3_client::tokio::TokioIo<tokio::net::TcpStream>>,
|
||||
NfsClientError,
|
||||
> {
|
||||
// v0.4.69: present an AUTH_SYS (AUTH_UNIX) credential instead of
|
||||
// the crate default (AUTH_NONE). This is the fix for the
|
||||
// `NFS3ERR_ACCES` operators hit *after* the v0.4.68 privileged-port
|
||||
// fix got them past the mount: nearly every NFS server exports
|
||||
// `sec=sys` and rejects AUTH_NONE callers on the actual file ops
|
||||
// (READDIR/LOOKUP/READ) even when MOUNT succeeded. We send uid 0 /
|
||||
// gid 0 — a server with `no_root_squash` treats us as root (full
|
||||
// read), and the far more common `root_squash` maps us to the
|
||||
// anonymous user, which can still read any world-readable ISO
|
||||
// share (the normal case). We deliberately keep this fixed rather
|
||||
// than a UI knob: ISO libraries are read-only shared data, and a
|
||||
// uid field is exactly the kind of thing that makes a "dead simple"
|
||||
// tool confusing for an L1 tech.
|
||||
let cred = opaque_auth::auth_unix(&auth_unix {
|
||||
uid: 0,
|
||||
gid: 0,
|
||||
..Default::default()
|
||||
});
|
||||
let fut = Nfs3ConnectionBuilder::new(TokioConnector, server, export)
|
||||
.connect_from_privileged_port(privileged)
|
||||
.nfs3_port(port)
|
||||
.credential(cred)
|
||||
.mount();
|
||||
match tokio::time::timeout(CONNECT_TIMEOUT, fut).await {
|
||||
Ok(Ok(conn)) => Ok(conn),
|
||||
@@ -839,10 +859,19 @@ fn hint_for(text: &str) -> Option<String> {
|
||||
.into(),
|
||||
)
|
||||
} else if s.contains("nfs3err_acces") || s.contains("permission denied") {
|
||||
// The mount succeeded but a file op was denied. OpenPXE
|
||||
// already presents an AUTH_SYS uid-0 credential, so this is a
|
||||
// server-side permission/squash issue, not an IP or auth-flavor
|
||||
// one. Point the operator at the share's filesystem permissions.
|
||||
Some(
|
||||
"the NFS server rejected this client. Most likely your export \
|
||||
is restricted by client IP — add this OpenPXE host (or its \
|
||||
subnet) to the export's allowed-clients list on the server."
|
||||
"the mount succeeded but the server denied reading the share \
|
||||
(NFS3ERR_ACCES). OpenPXE connects as AUTH_SYS uid 0, so this is \
|
||||
a server-side permission issue: make sure the export's \
|
||||
directory is readable (most ISO shares are world-readable / \
|
||||
0755), and that the export isn't restricted to a specific \
|
||||
non-root user via all_squash/anonuid. On UniFi UNAS, confirm \
|
||||
the share's NFS permission for this host is Read-Write (or \
|
||||
Read-Only) and that the share itself grants read access."
|
||||
.into(),
|
||||
)
|
||||
} else if s.contains("nfs3err_noent")
|
||||
|
||||
@@ -1,86 +1,179 @@
|
||||
//! Operator-logo compositor for the iPXE menu.
|
||||
//! PXE boot-menu background compositor.
|
||||
//!
|
||||
//! The brief: match iVentoy's polished centered-logo PXE chrome with
|
||||
//! whatever raster the operator drops onto Settings → Branding. A wide
|
||||
//! wordmark, a portrait stack, a square monogram — all three should
|
||||
//! land in roughly the same place on the boot screen.
|
||||
//! The brief (v0.4.69): match iVentoy's polished graphical PXE screen.
|
||||
//! iPXE built with `CONSOLE_FRAMEBUFFER` + `IMAGE_PNG` paints a PNG to
|
||||
//! the framebuffer via `console --picture`, then draws the text menu on
|
||||
//! top (the console's default background colour is rendered transparent
|
||||
//! so the picture shows through the menu's blank cells). So what we
|
||||
//! produce here is a **full-screen 1024×768 background**, not just a
|
||||
//! floating logo:
|
||||
//!
|
||||
//! Approach: decode the operator's upload, fit it into a fixed
|
||||
//! 1024×768 canvas with the logo horizontally centered and pinned a
|
||||
//! short margin from the top, re-encode as PNG, return the bytes. iPXE
|
||||
//! built with `IMAGE_PNG` paints the result via `console --picture`.
|
||||
//! - a solid dark field (matches the WebUI dark theme so the product
|
||||
//! feels consistent from browser to bare metal), with
|
||||
//! - the operator's uploaded logo composited across the top, leaving
|
||||
//! the lower ~two-thirds clear for the iPXE menu text.
|
||||
//!
|
||||
//! The 1024×768 size matches the default VESA framebuffer iPXE picks
|
||||
//! on most BIOS/UEFI consoles. Operators uploading 4K logos get
|
||||
//! correctly downscaled; tiny icons get drawn at their native size,
|
||||
//! centered, with transparent margins.
|
||||
//! When no custom logo is uploaded we still return a designed
|
||||
//! background — a dark field with a centered "rainbow-horizon" disc
|
||||
//! echoing the bundled OpenPXE mark — so the boot screen is graphical
|
||||
//! out of the box. This replaces the old ASCII wordmark entirely.
|
||||
//!
|
||||
//! We deliberately don't ship `resvg` for SVG support — keeping the
|
||||
//! dependency surface narrow matters more than supporting SVG-only
|
||||
//! brand assets. The WebUI's logo stays SVG-native (the browser
|
||||
//! rasterizes it); the PXE menu wants a raster regardless.
|
||||
//! iPXE does **not** scale pictures (confirmed against the decoder
|
||||
//! source): the image is painted at native pixel size and the firmware
|
||||
//! picks the smallest video mode that fits. 1024×768 is the universal
|
||||
//! safe mode, so we pin the canvas there. Operators uploading a 4K logo
|
||||
//! get it downscaled to fit the top band; tiny icons paint at native
|
||||
//! size, centered.
|
||||
//!
|
||||
//! Input formats: anything the `image` crate decodes with our enabled
|
||||
//! features — PNG, JPEG, WebP, GIF. iPXE itself only consumes PNG, so
|
||||
//! we always *emit* PNG regardless of what the operator uploaded; a
|
||||
//! WebP logo is transcoded here transparently.
|
||||
|
||||
use image::imageops::FilterType;
|
||||
use image::{DynamicImage, ImageError, ImageFormat, Rgba, RgbaImage};
|
||||
use std::io::Cursor;
|
||||
|
||||
/// Canvas dimensions used for the composed PXE logo. Picked to match
|
||||
/// the framebuffer dimensions iPXE picks on most BIOS/UEFI consoles —
|
||||
/// gives a 1:1 paint with no scaling at the firmware layer.
|
||||
/// Canvas dimensions. Pinned to 1024×768 — the universal framebuffer
|
||||
/// mode every BIOS/UEFI console supports, and iPXE doesn't scale.
|
||||
pub const CANVAS_W: u32 = 1024;
|
||||
pub const CANVAS_H: u32 = 768;
|
||||
|
||||
/// Maximum dimensions for the operator's logo inside the canvas. Any
|
||||
/// upload larger than this in either axis is downscaled (preserving
|
||||
/// aspect ratio) to fit. Smaller uploads paint at native size.
|
||||
const LOGO_MAX_W: u32 = 600;
|
||||
/// Bounding box for the operator's logo across the top band. Wider than
|
||||
/// the old floating-logo box because the logo now anchors a full
|
||||
/// background rather than sitting alone on transparency.
|
||||
const LOGO_MAX_W: u32 = 760;
|
||||
const LOGO_MAX_H: u32 = 200;
|
||||
|
||||
/// Top margin in pixels from the canvas's top edge to the logo's top
|
||||
/// edge. Matches the visual rhythm of iVentoy's screen (logo at top,
|
||||
/// menu below).
|
||||
const LOGO_TOP_MARGIN: u32 = 64;
|
||||
/// Top margin from the canvas top to the logo's top edge.
|
||||
const LOGO_TOP_MARGIN: u32 = 72;
|
||||
|
||||
/// Compose `src_bytes` (any PNG/JPEG/WebP/GIF) into a centered-top
|
||||
/// 1024×768 PNG and return the encoded bytes.
|
||||
/// Background fill — a near-black with a faint blue cast, matching the
|
||||
/// WebUI's dark theme surface so the product reads as one piece from
|
||||
/// browser to PXE screen.
|
||||
const BG: Rgba<u8> = Rgba([11, 14, 22, 255]);
|
||||
|
||||
/// Compose the operator's uploaded raster (`Some`) — or the default
|
||||
/// OpenPXE mark (`None`) — into a full-screen 1024×768 PNG background
|
||||
/// and return the encoded bytes.
|
||||
///
|
||||
/// Errors when the source can't be decoded or the encoded buffer can't
|
||||
/// be written (only really fires on out-of-memory; the encoder itself
|
||||
/// is infallible for well-formed inputs).
|
||||
pub fn compose_pxe_logo(src_bytes: &[u8]) -> Result<Vec<u8>, ImageError> {
|
||||
let logo = image::load_from_memory(src_bytes)?;
|
||||
// Resize-fit if the upload exceeds our bounding box. `Lanczos3`
|
||||
// keeps the antialiasing crisp on the framebuffer console; it's a
|
||||
// touch slower than `Triangle` but the operator hits this endpoint
|
||||
// once per boot at most.
|
||||
let logo = downscale_to_fit(logo, LOGO_MAX_W, LOGO_MAX_H);
|
||||
let logo_rgba = logo.to_rgba8();
|
||||
/// Errors only when a provided `src_bytes` can't be decoded; the
|
||||
/// `None` path and the PNG encode are infallible for our fixed canvas.
|
||||
pub fn compose_pxe_background(src_bytes: Option<&[u8]>) -> Result<Vec<u8>, ImageError> {
|
||||
let mut canvas: RgbaImage = RgbaImage::from_pixel(CANVAS_W, CANVAS_H, BG);
|
||||
|
||||
// Transparent canvas. iPXE 1.21+ honours alpha-channel transparency
|
||||
// on framebuffer consoles; older builds simply draw the alpha as
|
||||
// black, which still gives a sensible look.
|
||||
let mut canvas: RgbaImage = RgbaImage::from_pixel(CANVAS_W, CANVAS_H, Rgba([0, 0, 0, 0]));
|
||||
let logo_w = logo_rgba.width();
|
||||
let logo_h = logo_rgba.height();
|
||||
// Horizontal center, top-margin from the top. Saturating math
|
||||
// means a logo wider than CANVAS_W (shouldn't happen after the
|
||||
// downscale above, but defensive) just sits flush-left.
|
||||
let off_x = CANVAS_W.saturating_sub(logo_w) / 2;
|
||||
let off_y = LOGO_TOP_MARGIN.min(CANVAS_H.saturating_sub(logo_h));
|
||||
image::imageops::overlay(&mut canvas, &logo_rgba, off_x.into(), off_y.into());
|
||||
match src_bytes {
|
||||
Some(bytes) => {
|
||||
let logo = image::load_from_memory(bytes)?;
|
||||
let logo = downscale_to_fit(logo, LOGO_MAX_W, LOGO_MAX_H);
|
||||
let logo_rgba = logo.to_rgba8();
|
||||
let off_x = CANVAS_W.saturating_sub(logo_rgba.width()) / 2;
|
||||
let off_y = LOGO_TOP_MARGIN.min(CANVAS_H.saturating_sub(logo_rgba.height()));
|
||||
// `overlay` alpha-composites, so a transparent-background
|
||||
// logo blends onto the dark field exactly as designed.
|
||||
image::imageops::overlay(&mut canvas, &logo_rgba, off_x.into(), off_y.into());
|
||||
}
|
||||
None => draw_default_mark(&mut canvas),
|
||||
}
|
||||
|
||||
let mut out = Vec::with_capacity(64 * 1024);
|
||||
let mut out = Vec::with_capacity(128 * 1024);
|
||||
DynamicImage::ImageRgba8(canvas).write_to(&mut Cursor::new(&mut out), ImageFormat::Png)?;
|
||||
Ok(out)
|
||||
}
|
||||
|
||||
/// Back-compat shim for the old name — callers that pass a raw logo and
|
||||
/// want it composited get the same result as `compose_pxe_background`
|
||||
/// with `Some`.
|
||||
pub fn compose_pxe_logo(src_bytes: &[u8]) -> Result<Vec<u8>, ImageError> {
|
||||
compose_pxe_background(Some(src_bytes))
|
||||
}
|
||||
|
||||
/// Paint a centered "rainbow-horizon" disc onto the dark canvas as the
|
||||
/// default brand mark when no operator logo is set. Pure pixel math —
|
||||
/// no font, no SVG rasterizer, no extra deps. A filled circle with a
|
||||
/// left-to-right hue sweep echoes the bundled `logo.svg` motif.
|
||||
// Casts here are all bounded small-range geometry (radius ≤ 90, canvas
|
||||
// ≤ 1024) — precision loss / wrap is structurally impossible.
|
||||
#[allow(clippy::cast_precision_loss, clippy::cast_possible_wrap)]
|
||||
fn draw_default_mark(canvas: &mut RgbaImage) {
|
||||
let radius: i32 = 90;
|
||||
let cx = (CANVAS_W / 2) as i32;
|
||||
let cy = (LOGO_TOP_MARGIN + 100) as i32;
|
||||
// Four-stop horizontal sweep across the disc (teal → blue → violet
|
||||
// → magenta) — the OpenPXE palette.
|
||||
let stops = [
|
||||
[0x22u8, 0xd3, 0xaa],
|
||||
[0x3b, 0x82, 0xf6],
|
||||
[0x8b, 0x5c, 0xf6],
|
||||
[0xec, 0x48, 0x99],
|
||||
];
|
||||
let r2 = radius * radius;
|
||||
for dy in -radius..=radius {
|
||||
for dx in -radius..=radius {
|
||||
if dx * dx + dy * dy > r2 {
|
||||
continue;
|
||||
}
|
||||
// Position across the disc in [0,1] left→right.
|
||||
let t = (f32::from(i16::try_from(dx + radius).unwrap_or(0)))
|
||||
/ (f32::from(i16::try_from(2 * radius).unwrap_or(1)));
|
||||
let color = gradient_at(&stops, t);
|
||||
// Soft edge: fade alpha in the outer 3px ring.
|
||||
let dist = ((dx * dx + dy * dy) as f32).sqrt();
|
||||
let alpha = if dist > (radius as f32 - 3.0) {
|
||||
let edge = (radius as f32 - dist).clamp(0.0, 3.0) / 3.0;
|
||||
(edge * 255.0) as u8
|
||||
} else {
|
||||
255
|
||||
};
|
||||
let px = cx + dx;
|
||||
let py = cy + dy;
|
||||
if px >= 0 && py >= 0 && (px as u32) < CANVAS_W && (py as u32) < CANVAS_H {
|
||||
blend_pixel(canvas, px as u32, py as u32, color, alpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Linear interpolate across an N-stop palette at position `t` in [0,1].
|
||||
// `segments`/`idx` are ≤ palette length (4) — f32 cast is exact.
|
||||
#[allow(clippy::cast_precision_loss)]
|
||||
fn gradient_at(stops: &[[u8; 3]], t: f32) -> [u8; 3] {
|
||||
let t = t.clamp(0.0, 1.0);
|
||||
let segments = stops.len() - 1;
|
||||
let scaled = t * segments as f32;
|
||||
let idx = (scaled.floor() as usize).min(segments - 1);
|
||||
let frac = scaled - idx as f32;
|
||||
let a = stops[idx];
|
||||
let b = stops[idx + 1];
|
||||
[
|
||||
lerp(a[0], b[0], frac),
|
||||
lerp(a[1], b[1], frac),
|
||||
lerp(a[2], b[2], frac),
|
||||
]
|
||||
}
|
||||
|
||||
fn lerp(a: u8, b: u8, t: f32) -> u8 {
|
||||
(f32::from(a) + (f32::from(b) - f32::from(a)) * t).round() as u8
|
||||
}
|
||||
|
||||
/// Alpha-blend `color` at `alpha` over the existing canvas pixel.
|
||||
fn blend_pixel(canvas: &mut RgbaImage, x: u32, y: u32, color: [u8; 3], alpha: u8) {
|
||||
let bg = canvas.get_pixel(x, y).0;
|
||||
let a = f32::from(alpha) / 255.0;
|
||||
let out = Rgba([
|
||||
lerp(bg[0], color[0], a),
|
||||
lerp(bg[1], color[1], a),
|
||||
lerp(bg[2], color[2], a),
|
||||
255,
|
||||
]);
|
||||
canvas.put_pixel(x, y, out);
|
||||
}
|
||||
|
||||
fn downscale_to_fit(img: DynamicImage, max_w: u32, max_h: u32) -> DynamicImage {
|
||||
let (w, h) = (img.width(), img.height());
|
||||
if w <= max_w && h <= max_h {
|
||||
return img;
|
||||
}
|
||||
// Preserve aspect ratio. `resize` clamps to the smaller of the
|
||||
// two scale factors so we never overshoot the bounding box.
|
||||
img.resize(max_w, max_h, FilterType::Lanczos3)
|
||||
}
|
||||
|
||||
@@ -99,54 +192,73 @@ mod tests {
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn compose_emits_canvas_sized_png() {
|
||||
fn custom_logo_emits_canvas_sized_png_with_dark_field() {
|
||||
let src = solid_png(120, 60, [200, 50, 50]);
|
||||
let out = compose_pxe_logo(&src).unwrap();
|
||||
// Round-trip the output and confirm dimensions.
|
||||
let img = image::load_from_memory(&out).unwrap();
|
||||
let out = compose_pxe_background(Some(&src)).unwrap();
|
||||
let img = image::load_from_memory(&out).unwrap().to_rgba8();
|
||||
assert_eq!(img.width(), CANVAS_W);
|
||||
assert_eq!(img.height(), CANVAS_H);
|
||||
// A far corner should be the opaque dark background fill, not
|
||||
// transparent — this is a full background now, not a floating
|
||||
// logo on transparency.
|
||||
let corner = img.get_pixel(CANVAS_W - 1, CANVAS_H - 1);
|
||||
assert_eq!(corner.0, BG.0, "corner should be the dark fill");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn small_logo_centered_at_top_margin() {
|
||||
fn custom_logo_painted_in_top_band() {
|
||||
let src = solid_png(100, 40, [10, 200, 10]);
|
||||
let out = compose_pxe_logo(&src).unwrap();
|
||||
let out = compose_pxe_background(Some(&src)).unwrap();
|
||||
let canvas = image::load_from_memory(&out).unwrap().to_rgba8();
|
||||
// Pixel just inside the logo box should match the source color
|
||||
// (alpha=255). Pixel near a far corner of the canvas should be
|
||||
// the transparent background.
|
||||
let cx = (CANVAS_W - 100) / 2;
|
||||
let cy = LOGO_TOP_MARGIN;
|
||||
let inside = canvas.get_pixel(cx + 10, cy + 10);
|
||||
assert_eq!(inside.0[3], 255, "logo pixel should be opaque");
|
||||
assert!(inside.0[0] < 100 && inside.0[1] > 100 && inside.0[2] < 100, "color mismatch: {inside:?}");
|
||||
let corner = canvas.get_pixel(CANVAS_W - 1, CANVAS_H - 1);
|
||||
assert_eq!(corner.0[3], 0, "canvas corner should be transparent");
|
||||
assert!(
|
||||
inside.0[1] > 100 && inside.0[0] < 100,
|
||||
"logo pixel color mismatch: {inside:?}"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn oversize_logo_is_downscaled_to_bounding_box() {
|
||||
// 4000×800 image — bigger than LOGO_MAX_W and LOGO_MAX_H in
|
||||
// both axes. After downscale the output must fit; we re-decode
|
||||
// the canvas, count non-transparent pixels, and confirm none
|
||||
// sit outside the expected band.
|
||||
let src = solid_png(4000, 800, [50, 50, 200]);
|
||||
let out = compose_pxe_logo(&src).unwrap();
|
||||
fn default_background_is_dark_with_a_painted_mark() {
|
||||
let out = compose_pxe_background(None).unwrap();
|
||||
let canvas = image::load_from_memory(&out).unwrap().to_rgba8();
|
||||
// Span row at the top margin should have non-transparent
|
||||
// pixels somewhere; rows past the LOGO_TOP_MARGIN + LOGO_MAX_H
|
||||
// should be entirely transparent.
|
||||
let bottom_band_y = LOGO_TOP_MARGIN + LOGO_MAX_H + 10;
|
||||
for x in 0..CANVAS_W {
|
||||
let p = canvas.get_pixel(x, bottom_band_y);
|
||||
assert_eq!(p.0[3], 0, "row {bottom_band_y} should be transparent at x={x}");
|
||||
}
|
||||
assert_eq!(canvas.width(), CANVAS_W);
|
||||
assert_eq!(canvas.height(), CANVAS_H);
|
||||
// Corner is dark fill.
|
||||
assert_eq!(canvas.get_pixel(2, CANVAS_H - 2).0, BG.0);
|
||||
// Center of the disc is not the background fill (something was
|
||||
// painted there).
|
||||
let center = canvas.get_pixel(CANVAS_W / 2, LOGO_TOP_MARGIN + 100);
|
||||
assert_ne!(center.0, BG.0, "default mark should paint over the field");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn webp_or_jpeg_input_is_accepted_and_transcoded_to_png() {
|
||||
// Encode a JPEG and confirm the compositor decodes it and emits
|
||||
// a valid PNG (iPXE only eats PNG, so transcoding is the point).
|
||||
let img: ImageBuffer<Rgb<u8>, Vec<u8>> = ImageBuffer::from_pixel(80, 80, Rgb([90, 90, 90]));
|
||||
let mut jpeg = Vec::new();
|
||||
DynamicImage::ImageRgb8(img)
|
||||
.write_to(&mut Cursor::new(&mut jpeg), ImageFormat::Jpeg)
|
||||
.unwrap();
|
||||
let out = compose_pxe_background(Some(&jpeg)).unwrap();
|
||||
// Output must be a PNG (magic bytes) of canvas size.
|
||||
assert_eq!(&out[..8], b"\x89PNG\r\n\x1a\n");
|
||||
let img = image::load_from_memory(&out).unwrap();
|
||||
assert_eq!(img.width(), CANVAS_W);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn unsupported_bytes_returns_error_not_panic() {
|
||||
let r = compose_pxe_logo(b"\xde\xad\xbe\xef not an image");
|
||||
let r = compose_pxe_background(Some(b"\xde\xad\xbe\xef not an image"));
|
||||
assert!(r.is_err());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn gradient_endpoints_match_stops() {
|
||||
let stops = [[0, 0, 0], [255, 255, 255]];
|
||||
assert_eq!(gradient_at(&stops, 0.0), [0, 0, 0]);
|
||||
assert_eq!(gradient_at(&stops, 1.0), [255, 255, 255]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,6 +117,20 @@ code, kbd { font-family: var(--mono); font-size: 12.5px;
|
||||
letter-spacing: 0.2px;
|
||||
color: var(--fg);
|
||||
}
|
||||
|
||||
/* v0.4.69: FleetDM-style full-width custom logo. When the operator has
|
||||
uploaded a custom brand mark, the sidebar header drops the bundled
|
||||
26px mark + "OpenPXE" wordmark and instead lets the uploaded image
|
||||
span the header — left-aligned, capped at 200x50, scaled to fit
|
||||
without distortion. The wordmark is hidden so the operator's logo is
|
||||
the sole brand element (their logo presumably already contains their
|
||||
name). The bundled-default case keeps the mark + wordmark. */
|
||||
.sidebar .brand.has-custom-logo { gap: 0; }
|
||||
.sidebar .brand.has-custom-logo img {
|
||||
width: auto; height: 50px; max-width: 200px;
|
||||
object-fit: contain; object-position: left center; flex: none;
|
||||
}
|
||||
.sidebar .brand.has-custom-logo strong { display: none; }
|
||||
.sidebar nav { padding: 10px 0; flex: 1; overflow-y: auto; }
|
||||
.sidebar nav a {
|
||||
display: flex; align-items: center; gap: 10px;
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
<body>
|
||||
<div class="shell">
|
||||
<aside class="sidebar">
|
||||
<div class="brand">
|
||||
<div class="{{BRAND_CLASS}}">
|
||||
<img src="/assets/logo.svg?v={{ASSET_VERSION}}&r={{LOGO_REV}}" alt="OpenPXE" />
|
||||
<strong>OpenPXE</strong>
|
||||
</div>
|
||||
|
||||
+16
-1
@@ -24,12 +24,27 @@
|
||||
/// release version (which only changes on upgrade). `index.html`
|
||||
/// itself is served `no-cache`, so the fresh token lands as soon as
|
||||
/// the operator reloads after an upload.
|
||||
/// * `has_custom_logo` switches the sidebar brand block between the
|
||||
/// bundled mark + "OpenPXE" wordmark (false) and a FleetDM-style
|
||||
/// full-width custom logo with the wordmark hidden (true). Rendered
|
||||
/// server-side so there's no flash of the default mark before JS runs.
|
||||
#[must_use]
|
||||
pub fn index_html(base_url: &str, asset_version: &str, logo_rev: u64) -> String {
|
||||
pub fn index_html(
|
||||
base_url: &str,
|
||||
asset_version: &str,
|
||||
logo_rev: u64,
|
||||
has_custom_logo: bool,
|
||||
) -> String {
|
||||
let brand_class = if has_custom_logo {
|
||||
"brand has-custom-logo"
|
||||
} else {
|
||||
"brand"
|
||||
};
|
||||
INDEX_HTML
|
||||
.replace("{{BASE_URL}}", base_url)
|
||||
.replace("{{ASSET_VERSION}}", asset_version)
|
||||
.replace("{{LOGO_REV}}", &logo_rev.to_string())
|
||||
.replace("{{BRAND_CLASS}}", brand_class)
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
|
||||
Reference in New Issue
Block a user