Rust workspace serving a Google/Microsoft-Authenticator-style web UI, with
each account's rotating code mirrored into Discord as a message that
rewrites itself in place as the code rolls.
The live mechanism is webhook message editing: POST ?wait=true returns the
message id, PATCH .../messages/{id} rewrites it thereafter. Two approaches
were evaluated and rejected — an externally-hosted image URL is cached by
Discord's media proxy and, worse, must be anonymously reachable, which would
publish live codes on an unauthenticated endpoint; and an animated countdown
drifts out of phase because playback starts at decode time, not on a wall
clock. The countdown instead uses Discord's <t:unix:R> markup, which the
client re-renders every second for free.
Codes are also sent as text in a fenced block so they stay copyable, with
the grouped, readable form on a rendered WebP tile.
- core: RFC 6238 TOTP over HMAC, lenient otpauth:// parsing (issuer conflicts
and non-canonical base32 both occur in the wild), XChaCha20-Poly1305 vault,
Argon2id admin auth
- discord: webhook client with a serialising rate limiter (~2 req/s) so
globally-aligned rollovers don't burst, and error classification that
distinguishes a deleted message (repost) from a dead webhook (stop)
- render: SVG -> WebP tiles via resvg with embedded JetBrains Mono
- http-api: axum, session auth, QR decode with a rescale/contrast/rotation
retry ladder
- webui: offline vanilla JS, Beautiful UI design language, light and dark
Ships as a 27 MB Alpine image (about 8 MB to pull); the binary is fully static musl with no
OpenSSL and no C dependencies, cross-compiled via cargo-zigbuild so building
linux/amd64 on Apple Silicon needs no QEMU.
101 tests, including the RFC 6238 vectors, QR round-trips, and the live push
cycle exercised against a mock Discord.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
44 lines
1.6 KiB
Rust
44 lines
1.6 KiB
Rust
//! Domain core for Discord Authenticator.
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//!
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//! Deliberately free of network I/O — this crate owns the TOTP algorithm,
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//! the encrypted vault, admin credentials and settings, and nothing else.
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//! Talking to Discord lives in `da-discord`, drawing tiles in `da-render`,
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//! and HTTP in `da-http-api`, so the security-critical parts here can be
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//! tested without a socket in sight.
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#![forbid(unsafe_code)]
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pub mod auth;
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pub mod crypto;
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pub mod error;
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pub mod settings;
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pub mod totp;
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pub mod vault;
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pub use auth::{AdminAccount, AdminPublic, AdminStore};
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pub use crypto::{Sealed, VaultKey};
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pub use error::{Error, Result};
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pub use settings::{validate_webhook_url, PushMode, Settings, SettingsStore};
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pub use totp::{decode_secret, encode_secret, parse_otpauth, Algorithm, OtpAuth, Totp};
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pub use vault::{Account, AccountPublic, DiscordState, PushTarget, Vault};
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/// Seconds since the Unix epoch.
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///
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/// TOTP is defined against wall-clock time, so this is one of the few places
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/// a monotonic clock is the wrong tool: if the operator's clock is corrected,
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/// the codes must follow it.
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pub fn unix_now() -> u64 {
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use std::time::{SystemTime, UNIX_EPOCH};
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SystemTime::now()
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.duration_since(UNIX_EPOCH)
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.map_or(0, |d| d.as_secs())
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}
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/// Milliseconds since the Unix epoch — sent to the browser so its countdown
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/// tracks the server's clock rather than the viewing device's.
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pub fn unix_now_millis() -> u64 {
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use std::time::{SystemTime, UNIX_EPOCH};
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SystemTime::now()
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.duration_since(UNIX_EPOCH)
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.map_or(0, |d| d.as_millis() as u64)
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}
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